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Nature System Overview

Elements, classifications, natures, and the living ecology of Arcana Beasts.

Natures define an Arcana Beast's personality and temperament. Each nature has a positive and negative aspect that influences roleplay and grants a unique passive feat.

Each Nature grants a unique passive feat to the Arcana Beast. These feats reflect the Arcana Beast's personality and trigger under specific conditions during play.

It's recommended that a beastbinder and their Arcana Beast have different, perhaps even opposing natures, so that their relationship is dynamic and interesting.

Balanced

+ Fair โˆ’ Indecisive

โšกEven Keel

Once per scene, when this Arcana Beast would suffer a negative condition, they may negate it if they have not gained a positive condition this scene.

Valiant

+ Courageous โˆ’ Reckless

โšกFearless Charge

Gains Boost on attack rolls made against an opponent with higher HP than itself.

Serene

+ Peaceful โˆ’ Apathetic

โšกInner Stillness

Gains Boost on all Dodge rolls while it has not attacked this combat encounter.

Cautious

+ Careful โˆ’ Fearful

โšกCalculated Step

Once per encounter, before rolling, may choose to reroll any 1s on its dice pool.

Cheerful

+ Upbeat โˆ’ Naive

โšกHigh Spirits

When recovering from being Knocked Out, recovers with 1 additional HP.

Clever

+ Intelligent โˆ’ Scheming

โšกRead the Room

Once per combat, the beastbinder may ask the GM one question about an enemy (weakness, special attack, condition) and receive an honest answer.

Cool

+ Collected โˆ’ Aloof

โšกComposure

Immune to the Rattled condition.

Curious

+ Inquisitive โˆ’ Nosy

โšกKeen Eye

Gains Boost on all rolls made in exploration or investigation outside of combat.

Eager

+ Confident โˆ’ Overambitious

โšกFirst to Act

Gains +2 to Initiative rolls.

Fierce

+ Determined โˆ’ Aggressive

โšกRelentless

When this Arcana Beast knocks out an opponent, it may immediately take one additional action this turn.

Friendly

+ Kind โˆ’ Gullible

โšกOpen Heart

Gains Boost on all social rolls made toward non-hostile characters.

Tender

+ Kind โˆ’ Weak-willed

โšกGentle Presence

Once per scene, may restore 2 HP to an allied Arcana Beast as a free action.

Headstrong

+ Brave โˆ’ Stubborn

โšกUnwavering

Cannot be moved, pushed, or repositioned by enemy effects against its will.

Joyful

+ Merry โˆ’ Foolish

โšกInfectious Energy

Allied Arcana Beast within the same scene gain +1 die on their first roll each combat.

Lively

+ Energetic โˆ’ Restless

โšกBurst of Speed

Once per combat, may act before its turn order without using its normal action.

Solitary

+ Calm โˆ’ Disconnected

โšกSelf-Reliant

Gains Boost on all rolls when acting without any allied support or assistance.

Obedient

+ Attentive โˆ’ Dependant

โšกPerfect Sync

Once per scene, when the beastbinder uses Direct or Encourage on this Arcana Beast, the beastbinder gains Boost on their next roll that supports the beast.

Studious

+ Knowledgeable โˆ’ Awkward

โšกTactical Memory

After observing an enemy use a Special Attack once, gains Boost on Dodge rolls against that same attack for the rest of the encounter.

Mischievous

+ Playful โˆ’ Troublesome

โšกDirty Trick

Once per encounter, may impose Setback on an enemy's next roll as a free action.

Easygoing

+ Carefree โˆ’ Lazy

โšกNo Rush

Gains Boost on any roll made on the last turn of a combat round.

Prankish

+ Fun-loving โˆ’ Distracting

โšกBait and Switch

Once per scene, may swap its position with an ally or enemy within range as a free action.

Wary

+ Alert โˆ’ Nervous

โšกAmbush Sense

Cannot be surprised. Gains Boost on Initiative rolls when ambushed or attacked first.

Sheepish

+ Modest โˆ’ Self-doubting

โšกUnderestimated

The first attack this Arcana Beast makes each combat is made with Boost, as enemies don't expect much from it.

Humble

+ Selfless โˆ’ Underconfident

โšกFor the Team

When this Arcana Beast uses an action to aid an ally rather than attack, the ally gains +2 dice on their next roll.

Reserved

+ Thoughtful โˆ’ Withdrawn

โšกPatient Precision

If this Arcana Beast did not act on its previous turn, its next attack or Special Attack roll gains Boost.

Feisty

+ Spirited โˆ’ Defiant

โšกChip on the Shoulder

Gains Boost on all rolls while at or below half its maximum HP.

Vigilant

+ Watchful โˆ’ Paranoid

โšกEver-Ready

May always act in a surprise round, even if ambushed. Gains +1 to Initiative.

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