The five ways you act

โญ B.E.A.S.T. Stats

Every risky action starts with one question: how are you doing it? Choose the stat that best matches the approach, then roll that many dice.

B.E.A.S.T. pentagram: Brawn, Endurance, Agility, Spirit, TechniqueBBrawnEEnduranceAAgilitySSpiritTTechnique
1

Choose an approach

Describe the action first. The GM picks the stat that honestly matches how you attempt it.

2

Build the pool

Roll a number of dice equal to that stat, plus Talent, Quality, or Special Attack Rank where they apply.

3

Count successes

Normally every 4 or higher is one success. Boost and Setback shift that threshold; dice never cancel out.

What a stat is worth

A stat is just how many dice you get. Set a pool and see what it actually clears.

4 dice
Roll mode
Die size

A single d6

123456

4+ counts as one success, so each die lands 50% of the time. 4 dice average 2.0 successes.

Chance to beat each Difficulty

  • Routine 1 94%
  • Challenging 2 69%
  • Hard 3 31%
  • Heroic 4 6%
  • Legendary 5 0%

Miss a Difficulty by exactly one and the GM may still offer a Costly Success.

Brawn icon
B

Power in motion

Brawn

BRN Damage

Smash barriers, grapple threats, lift heavy objects, and land physical attacks.

Beast Binder
Lifting, breaking, grappling, and striking.
Arcana Beast
Sets base Damage. Each Stage adds one more on top, so a Stage 2 beast deals Brawn + 2.
Break a sealed doorHold back a charging beastStrike with raw forceWrench open a jammed hatchPin an opponent in a grappleHeave rubble off an ally
Endurance icon
E

Stay standing

Endurance

END HP

Resist exhaustion, pain, harsh environments, poison, and sustained physical pressure.

Beast Binder
Withstanding pain, long exertion, harsh environments, and pushing through strain.
Arcana Beast
Every point is 2 HP, added to the flat pool granted by Stage.
Push through a blizzardResist a toxinKeep going while hurtHold a defensive stanceMarch through scorching heatShake off a crippling blow
Agility icon
A

Move before danger

Agility

AGI DodgeInitiative

Dodge, balance, sneak, sprint, leap, and react when timing matters.

Beast Binder
Dodging, sneaking, acrobatics, and quick reactions.
Arcana Beast
Is both Dodge and Initiative, at every Stage โ€” no bonus is layered on top.
Leap between rooftopsEvade an attackMove first in combatSneak past a patrolCatch a falling allySlip through a closing gate
Spirit icon
S

Connect and endure within

Spirit

SPR Social Influence

Inspire allies, read emotions, stand against fear, and reach another being through the Bond.

Beast Binder
Persuasion, inspiration, resisting fear, and emotional connection.
Arcana Beast
Sets Social Influence and carries every roll that leans on the Bond.
Calm a frightened beastResist intimidationStrengthen a faltering BondRally a shaken teamSense a hidden threatWin someoneโ€™s trust
Technique icon
T

Precision over force

Technique

TEC Special Attack Uses

Analyse patterns, use tools, aim carefully, craft solutions, and control complex abilities.

Beast Binder
Research, problem-solving, fine control, and complex tasks.
Arcana Beast
Special Attack Uses per combat encounter equal Technique, from Stage 1 onward.
Identify a weak pointRepair a deviceControl a precise attackForge a convincing passDisable a trap carefullyAim a shot through cover

One obstacle, five approaches

The stat comes from your description, not the taskโ€™s name. Pick an obstacle and see how the same goal changes hands.

You need to be on the far side of that gate before sundown.

How high a stat can go

Beast Binders

Base per stat1
Bonus points10
Max per stat4
Pool died6, always

Beast Binders have no Stage. Talent Rank adds dice on top of the stat.

Arcana Beasts

StageBonus pointsMax per stat
Stage 053
Stage 1104
Stage 2126
Stage 3156
Stage 4206

Base 1 per stat before bonus points. Classification never grants stat bonuses.

Roll it for real

Pull a characterโ€™s stats into a live pool, or check what shifts your threshold before you roll.

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