Base Stats
Brawn
Abbreviation
BRN
Governs
Physical attacks and Damage
Endurance
Abbreviation
END
Governs
HP and resisting hardship
Agility
Abbreviation
AGI
Governs
Dodge, movement, and Initiative
Spirit
Abbreviation
SPR
Governs
Connection, courage, and influence
Technique
Abbreviation
TEC
Governs
Precision and Special Attack Uses
Stat Distribution
Stage 0
Base Per Stat 1
Bonus Points 5
Max Per Stat 3
Stage 1
Base Per Stat 1
Bonus Points 10
Max Per Stat 4
Stage 2
Base Per Stat 1
Bonus Points 12
Max Per Stat 6
Stage 3
Base Per Stat 1
Bonus Points 15
Max Per Stat 6
Stage 4
Base Per Stat 1
Bonus Points 20
Max Per Stat 6
Derived Stats
Hp
Stage 0
2 ร Endurance
Stage 1
7 + (2 ร Endurance)
Stage 2
10 + (2 ร Endurance)
Stage 3
13 + (2 ร Endurance)
Stage 4
16 + (2 ร Endurance)
Damage
Stage 0
Brawn
Stage 1
Brawn + 1
Stage 2
Brawn + 2
Stage 3
Brawn + 3
Stage 4
Brawn + 4
Dodge Agility
Initiative Agility
Special Attack Uses Technique, or 0 at Stage 0
Evolved Form Stats
Rule Every evolved form assigns the bonus-point budget for its Stage: 12 at Stage 2, 15 at Stage 3, and 20 at Stage 4.
Form Boost Each stat begins at 1 and cannot exceed 6 in an evolved form.
Cap 6
Purpose Forms specialise rather than automatically improving every stat.
Classification Rule Classification never grants stat bonuses. It grants fictional permissions, habitat familiarity, and social affinity.