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๐Ÿ“– Game Rules ๐Ÿพ Arcana Beast โฑ๏ธ 3 min read ยท ๐Ÿ“ 420 words

Evolution

Relationship-driven branching evolution for Arcana Beast.

Evolution Stages

Slumbering Rest

Vulnerable resting form; wild baseline with no Special Attacks.

Stabilized Companion

SA Rank 1

Everyday bonded form; permanent baseline anchored by the partnership.

First Breakthrough

SA Rank 2

Protective surge born from the pair's first major breakthrough.

Mature Manifest

SA Rank 3

Massive elemental form expressing deep mutual trust.

Absolute Culmination

SA Rank 4

Legendary shared absolute truth of the partnership.

Evolution Paths

Courage

Protection, bold action, and physical power

Suggested Boosts

BrawnEndurance

Wisdom

Planning, control, and technical mastery

Suggested Boosts

TechniqueAgility

Harmony

Healing, support, and emotional connection

Suggested Boosts

SpiritEndurance

Freedom

Movement, self-expression, and adaptation

Suggested Boosts

AgilitySpirit

Instinct

Primal reaction, hunting, and raw survival

Suggested Boosts

BrawnAgility

Wonder

Curiosity, discovery, and creative insight

Suggested Boosts

TechniqueSpirit

Resolve

Grit, perseverance, and enduring hardship

Suggested Boosts

EnduranceTechnique

Strain

Unstable power born from fear, coercion, or unresolved harm

Suggested Boosts

Any

A Strain form always has a serious cost and cannot be the pair's final healthy evolution.

Unlocking

Requirements Achieve the form's unique Breakthrough in play. ยท Define the form's Path, visible changes, two Form Boosts, Gift, and Tradeoff.

Evolving

Trigger The form's emotional trigger must be true in the current scene.
Cost Evolving to the highest unlocked Stage is free when its trigger is true. Lower unlocked Stages are always free.
Action Cost Immediate; does not use the Arcana Beast's Action.
Duration Highest Stage lasts for one scene or encounter.
Forced Evolution Evolving without a true trigger produces a Strain expression of the form. The beastbinder gains a Setback on their next Command, or the Arcana Beast gains 1 temporary Harm until treated.

Stage Die

Pool die size by Stage 0โ€“1 use d6, Stage 2 uses d8, Stage 3 uses d10, Stage 4 uses d12. Beast Binders always use d6.
Stage Advantage Add one attack die per Stage above the target, or remove one per Stage below, capped at two dice. Stage never changes roll mode. Die size from Stage stacks with this ยฑdice modifier.

Creating A Form

  • โ€ข Choose a Path.
  • โ€ข Write the Breakthrough that unlocks it and the emotional Trigger that activates it.
  • โ€ข Choose Classification and Element; either may change.
  • โ€ข Assign two Form Boosts, maximum stat 6.
  • โ€ข Choose one new Quality or Special Attack.
  • โ€ข Write one Gift and one Tradeoff.
  • โ€ข Choose the form's name and appearance.

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