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๐Ÿ“– Game Rules ๐Ÿ” Discovery โฑ๏ธ 1 min read ยท ๐Ÿ“ 182 words

Discovery

Discovery, friendship, Field Guide, and sanctuary rules for wild Arcana Beast.

Principle Wild Arcana Beast are characters with needs and habitats, not prizes. Discovery rewards curiosity, care, and understanding.

Field Guide Steps

Observe
Step 1
Result

Learn a visible trait, habit, or warning sign.

Understand
Step 2
Result

Discover its Want, Fear, habitat need, or current problem.

Connect
Step 3
Result

Help it, communicate peacefully, or earn its respect.

Befriend
Step 4
Result

Record it as a Friend, Guide, Rival, or Sanctuary Ally and define one favour it may provide.

Approach

Pool Spirit + relevant Talent or Quality
Difficulty 1 for curious, 2 for wary, 3 for frightened or territorial, 4 for actively hostile
Failure Failure creates a complication or misunderstanding; combat is only one possible consequence.

Ally Roles

Friend Offers information, companionship, or a small favour.
Guide Grants Boost while navigating its habitat.
Rival Returns to challenge the pair and drives growth.
Sanctuary Ally Lives at a safe haven and provides a downtime benefit.
Field Guide Reward Completing a Field Guide entry grants one Discovery Mark. Three Discovery Marks may unlock a new contact, sanctuary improvement, special training opportunity, or campaign clue.

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