General Rules
Positive Conditions
Boosted
Character gains Boost on all their rolls for 1 turn.
Certain Special Attack effects (e.g., Power Transfer), Bond Surge command.
1 turn
Negative Conditions
Vulnerable
Character has Setback on Dodge rolls.
Block-Break attacks.
Until end of target's next turn.
Cannot be applied to the same target more than once per Combat Encounter.
Disoriented
Character has Setback on Attack rolls.
Misdirect attacks.
Until end of target's next turn.
Cannot be applied to the same target more than once per Combat Encounter.
Stunned
Character misses their next turn entirely.
Stunning Strike attacks.
Until the character misses one turn.
Cannot be applied to the same target more than once per Combat Encounter.
Poisoned
Character takes damage equal to the poisoner's Brawn at the end of their turn.
Poison Strike attacks.
Persistent โ lasts until the Combat Encounter ends.
Can only be applied to one target per Combat Encounter.
Weakened
Character deals half damage with all attacks.
Sap attacks.
Until end of target's next turn.
Cannot be applied to the same target more than once per Combat Encounter.
Incapacitated
Character cannot take actions.
Certain Special Attack effects like Overcharge (self-inflicted).
Until end of the character's next turn.
Dazed
Character removes 1 die from its next roll.
Until the penalty is applied.
Slowed
Character cannot move a free distance band and must use Reposition to change range.
Until end of target's next turn.
Blinded
Character has Setback on rolls that rely on sight.
Until end of target's next turn.