Flaw Rules
Count 1
Effect Whenever a Flaw would make it more difficult for a beastbinder to attempt a Test, they gain Setback on the roll.
Note Flaws might also encourage particular actions or events in the story.
Flaws
- • Lots of Allergies
- • Can’t See Without Glasses
- • Terribly Shy
- • Insensitive
- • Paranoid
- • Poor Situational Awareness
- • Short Fuse
- • Jealous
- • Dishonest
- • Forgetful
- • Naive
- • Messy
- • Arrogant
- • Obsessive
- • Poor Loser
- • Can't Say No
- • Overly Trusting
- • Too Self-Sacrificing
- • Too Serious
- • Controlling
- • Burnt Out
- • Overcompetitive
- • Brash
- • Short Tempered
- • Easily Scared
- • Can't Reach Things
- • Gets Tired Quickly
- • Awkward
- • Antisocial
- • Bottled-Up Emotions
- • Socially Awkward
- • Easily Distracted
- • Pedantic
- • Insecure
- • Vain
- • Judgemental
- • Driven to Obsession
- • Dismissive of Others
- • Spoiled
- • Entitled
- • Sheltered
- • Silent
- • Indecisive
- • Scared of Attention
- • Attention-Seeking
- • Moody
- • Melodramatic
- • Impulsive
- • Reckless
- • Disruptive
- • Homesick
- • Culture Shock
- • Evasive
- • Unpredictable
- • Lack of Manners
- • Elitist
- • Condescending
- • Rigid