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Advancement & Evolution

XP, Breakthroughs, evolution milestones, and growth between sessions.

Advancement & Evolution
Advancement & Evolution

Characters grow through XP, story Breakthroughs, and downtime. A Beast Binder has one primary bonded Arcana Beast. Other wild Arcana Beast may become friends, guides, rivals, or sanctuary allies โ€” but they are not interchangeable inventory.

Advancement & XP

Session End Questions (1 XP each, max 3/session)

  • โ€ข Did the pair pursue a meaningful shared purpose?
  • โ€ข Did a Desire or Fear create a meaningful complication?
  • โ€ข Did the group learn something important?
  • โ€ข Did the pair repair harm or change understanding?

XP Costs

3 XP Gain a new Talent or Quality at Rank 1
4 XP Increase Talent/Quality by one Rank (max Rank 3)
4 XP Teach Special Attack a new situational effect
5 XP Create new Special Attack at Rank 1
5 XP Increase Beast Binder max Stamina by 1 (max 6)

Notes

  • โ€ข Beast Binder stats are permanent (1 base per stat + 10 bonus points, max 4 per stat)
  • โ€ข Arcana Beast gain new Qualities at each evolution stage (max 2/stage)
  • โ€ข Special Attack Rank increases with stage

Evolution & Breakthroughs

Evolution Stages unlock through a unique Breakthrough achieved in play โ€” no stat threshold gates a Stage.

Each evolution stage includes

  • โ€ข A Breakthrough moment (emotional trigger)
  • โ€ข Potential stat changes
  • โ€ข New Qualities (max 2 per stage)
  • โ€ข Upgraded Special Attack
  • โ€ข An optional Zero Power (available from Stage 1; recommended Stage 2+)

Evolving to the highest unlocked Stage is free when its trigger is true. Forced evolution without a true trigger produces a Strain expression with narrative cost.

Training Successful downtime Training may prepare for advancement or establish combo requirements.

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