# Campaign Journal: Harbor Lights
## Session: Session 0 — Meeting at Moonpier
**Date Played:** 8/22/2026

> **Session Notes:**
> <p><strong>Recap:</strong> The party meets under lantern row A. Captain Mire describes the second tide. Bonds form; the water listens.</p>
> <p><em>Archived session</em> — shows how completed threads look beside active play.</p>

---

### 📖 **GM Narration** _(07:12 PM)_
<p>Salt wind rolls in from the bay. Moonpier’s lanterns flicker once — then hold. Dockworkers mutter about a “second tide” that arrives without the moon’s permission.</p>

### 📖 **GM Narration** _(08:12 PM)_
<p>The harbor master plants a boot on the crate between you. “Lamp seven dies first every night. Same hour. If you’re the sort who talks to beasts about tides, I want you on that rail before dark.”</p>

### 💬 **Natalie** _(09:12 PM)_
> "<p>“If the lights are scared of the water, we should introduce ourselves politely.” She loops a ribbon around a post and smiles at the dark.</p>"

**Persephone**: <p>Persephone stretches, rolls her shoulders, and lets Pyrostrix hop to the rail — sparks kissing the salt air.</p>

**Winterhusky**: <p>Winterhusky crouches at the ladder, palm on wet wood, listening with Rimefin for currents that do not belong.</p>

### 📖 **GM Narration** _(11:12 PM)_
<p>Somewhere under the pier, something answers — not with words, but with a patient pause in the waves.</p>

_*(OOC - Natalie): <p>Session 0 wrap for me — loved the vibe. Ready for lanterns dying in Session 1!</p>*_
